These character pieces were sculpted in ZBrush. Some for concept development and some for 3D printing.


ZBrush maquette of the League of Legends character Annie and Tibbers done for Riot Games.


Hard-surface started with a ZBrush sketch then retopologized in TopoGun with the mesh finalized in Maya.


Some hard-surfaced props and vehicles modeled in Maya and taken to Keyshot for rendering


More hard-surface modeling in Maya with some texture painting experiments