These character pieces were sculpted in ZBrush. Some for concept development and some for 3D printing.


ZBrush maquette of the League of Legends character Annie and Tibbers done for Riot Games.


Hard-surface started in ZBrush retopologized in TopoGun with mesh finalized in Maya.


Male anatomy model with topology for deformation purposes


Some hard-surfaced props and vehicles modeled in Maya and taken to Keyshot for rendering


Props for 3D printer output


More hard-surface modeling in Maya with some texture painting experiments