These character pieces were sculpted in ZBrush. Some for concept development and some for 3D printing.

 
 
 
 

ZBrush maquette of the League of Legends character Annie and Tibbers done for Riot Games.

 
 
 

Hard-surface started in ZBrush retopologized in TopoGun with mesh finalized in Maya.

 
 
 
 
 
 

Male anatomy model with topology for deformation purposes

annie_tibbers_4.jpg
 
 
 

Some hard-surfaced props and vehicles modeled in Maya and taken to Keyshot for rendering

 
 

Props for 3D printer output

flea_uv_3.jpg
 

More hard-surface modeling in Maya with some texture painting experiments